Search results

From Dead Media Archive
Jump to: navigation, search
  • The Virtual Boy was a virtual reality, 3-dimensional gaming device made by Nintendo and was in retail between 1995 and 1996. It is wide ...still based on monochromatic displays popularized by the dominant portable gaming device, the Game Boy (Kent 513). There had been little variety outside of t
    20 KB (3,286 words) - 10:49, 24 November 2010
  • [[Category:Gaming]]
    18 KB (2,790 words) - 13:24, 18 October 2010
  • ...and will instead look at the technological impacts the console had on the gaming industry. This article will specifically expand on Zielinski’s argument t ...ned room, a chamber, or in Locke’s words, an ‘empty cabinet,’” the gaming console exhibits this same sort of magic. The user needs limited working kn
    10 KB (1,626 words) - 10:54, 24 November 2010
  • ...his article will explore the protocols surrounding the text-based computer gaming experience in order to argue that text-based games can be read as a form of ...sically, and the player types commands and sends them to the computer, the gaming experience is almost entirely dependent on the active imagination constantl
    14 KB (2,279 words) - 10:24, 24 November 2010
  • ...aditionally produced the stereoscopic effect with anaglyph images. The 3D gaming model uses the parallax effect to trick the player into thinking he is seei ...tual Boy players hooking up their head units to each other for multiplayer gaming. Though a Game Link Cable accessory was in the works (Mario’s Tennis was
    13 KB (2,103 words) - 10:25, 24 November 2010
  • ...tor Lyn Durrant designed one of the first "score totalizers," an aspect of gaming technology that is still prevalent today.
    15 KB (2,412 words) - 08:27, 24 November 2010
  • ...igh any negative effects. But educators began having trouble with students gaming, text messaging and more during classes, and as a result Cybiko use was eit ...calls the device an "entertainment system" because it aspires to be a new gaming platform, like the Game Boy only better, since you can connect Cybiko to yo
    15 KB (2,444 words) - 00:12, 15 November 2010
  • === Arcade Gaming === ...male codes of power” (Burrill 6) in arcades. This militant approach to gaming was maintained throughout Sega's arcade and home offerings through the end
    20 KB (2,868 words) - 23:30, 14 November 2010