http://www.cultureandcommunication.org/deadmedia/index.php?title=3DO_Interactive_Multiplayer&feed=atom&action=history3DO Interactive Multiplayer - Revision history2024-03-29T05:38:42ZRevision history for this page on the wikiMediaWiki 1.25.2http://www.cultureandcommunication.org/deadmedia/index.php?title=3DO_Interactive_Multiplayer&diff=12725&oldid=prevFinnb: Undo revision 12498 by Egugecuge (Talk)2010-11-24T14:54:10Z<p>Undo revision 12498 by <a href="/deadmedia/index.php/Special:Contributions/Egugecuge" title="Special:Contributions/Egugecuge">Egugecuge</a> (<a href="/deadmedia/index.php?title=User_talk:Egugecuge&action=edit&redlink=1" class="new" title="User talk:Egugecuge (page does not exist)">Talk</a>)</p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 14:54, 24 November 2010</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Image:3DO1.png|thumb|right|alt=3DO|The first model of the 3DO, released in 1993.]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Image:3DO1.png|thumb|right|alt=3DO|The first model of the 3DO, released in 1993.]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The 3DO Interactive Multiplayer was a video game console developed by the 3DO Company and manufactured in the U.S. by Panasonic from 1993 until 1995. The console and the 3DO company are historically known for being a business failure, having sold few 3DO consoles, and subsequently games, due to the console’s $699 price tag. This article will not focus on the failures of the 3DO and will instead look at the technological impacts the console had on the gaming industry. This article will specifically expand on Zielinski’s argument that “…computer-centered media has come to focus on the operation and design of the interface. This boundary between media users and media devices simultaneously divides and connects two different spheres: that of the active users of the machines and that of the active machines and programs” (Zielinski, 259) as well as Alex Galloway’s similar observation that there are “two basic types of action in video games: machine actions and operator actions…acts performed by players” (Galloway, 5). This article will not only focus on 3DO technology as ground-breaking for the home console, but will also examine how the console has continued to survive as a rare pop culture oddity through the efforts of gamers.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The 3DO Interactive Multiplayer was a video game console developed by the 3DO Company and manufactured in the U.S. by Panasonic from 1993 until 1995. The console and the 3DO company are historically known for being a business failure, having sold few 3DO consoles, and subsequently games, due to the console’s $699 price tag. This article will not focus on the failures of the 3DO and will instead look at the technological impacts the console had on the gaming industry. This article will specifically expand on Zielinski’s argument that “…computer-centered media has come to focus on the operation and design of the interface. This boundary between media users and media devices simultaneously divides and connects two different spheres: that of the active users of the machines and that of the active machines and programs” (Zielinski, 259) as well as Alex Galloway’s similar observation that there are “two basic types of action in video games: machine actions and operator actions…acts performed by players” (Galloway, 5). This article will not only focus on 3DO technology as ground-breaking for the home console, but will also examine how the console has continued to survive as a rare pop culture oddity through the efforts of gamers.  </div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="L22" >Line 22:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The 3DO had standard gaming peripherals such as controllers and a laser gun, however, one significant difference in the 3DO controllers that was new at the time was there was only one controller port on the console. Other controllers had to be linked to the original controller, creating a “daisy chain” that allowed for 8 controllers to be used on one console. While this may have been uncomfortable, few consoles at the time allowed for such a high number of controllers to be connected to one console.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The 3DO had standard gaming peripherals such as controllers and a laser gun, however, one significant difference in the 3DO controllers that was new at the time was there was only one controller port on the console. Other controllers had to be linked to the original controller, creating a “daisy chain” that allowed for 8 controllers to be used on one console. While this may have been uncomfortable, few consoles at the time allowed for such a high number of controllers to be connected to one console.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Other innovative peripherals were developed for the 3DO but never released. AT&<del class="diffchange diffchange-inline">amp;</del>T developed an external modem for the 3DO that would create a network using voice-over-data technology for users to talk to each other. External memory devices were also developed for the 3DO, specifically a memory card that would allow players to store games externally (Terlecki). Additionally, computer plug-in cards were developed to allow users to play 3DO games on computer screens, which extended the life of the console beyond the television. Unfortunately, the 3DO ceased production before any of these peripherals could be popularized.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Other innovative peripherals were developed for the 3DO but never released. AT&T developed an external modem for the 3DO that would create a network using voice-over-data technology for users to talk to each other. External memory devices were also developed for the 3DO, specifically a memory card that would allow players to store games externally (Terlecki). Additionally, computer plug-in cards were developed to allow users to play 3DO games on computer screens, which extended the life of the console beyond the television. Unfortunately, the 3DO ceased production before any of these peripherals could be popularized.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Software===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Software===</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>====Game Structure====</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>====Game Structure====</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Image:3DOplumbers.jpg|thumb|left|alt=3DO|Cover for the 3DO game <del class="diffchange diffchange-inline">&quot;</del>Plumbers Don't Wear Ties.<del class="diffchange diffchange-inline">&quot;</del>]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Image:3DOplumbers.jpg|thumb|left|alt=3DO|Cover for the 3DO game <ins class="diffchange diffchange-inline">"</ins>Plumbers Don't Wear Ties.<ins class="diffchange diffchange-inline">"</ins>]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Many games for the 3DO followed a standard game genre, i.e. car racing, first person shooters, etc. However, what was unique about 3DO games that intended to show off the console’s advanced technology were the interactive movie games, which were intended to showcase the console’s video capability. Many of the games played like short videos, and required little user activity, making them ideal for adult content. One such game, “Plumbers Don’t Wear Ties,” is an interactive movie game in which you must make decisions regarding the romantic relationships of a young woman. The “game” aspect is a visual remediation of a “Choose Your Own Adventure” style book, and the game features a few long strip-tease segments that have nothing to do with game play but are rather used as a way to integrate video content into a game and exhibit the console‘s capabilities.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Many games for the 3DO followed a standard game genre, i.e. car racing, first person shooters, etc. However, what was unique about 3DO games that intended to show off the console’s advanced technology were the interactive movie games, which were intended to showcase the console’s video capability. Many of the games played like short videos, and required little user activity, making them ideal for adult content. One such game, “Plumbers Don’t Wear Ties,” is an interactive movie game in which you must make decisions regarding the romantic relationships of a young woman. The “game” aspect is a visual remediation of a “Choose Your Own Adventure” style book, and the game features a few long strip-tease segments that have nothing to do with game play but are rather used as a way to integrate video content into a game and exhibit the console‘s capabilities.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Galloway, Alexander. Gaming Essays on Algorithmic Culture. Minneapolis: Univ Of Minnesota, 2006. Print.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Galloway, Alexander. Gaming Essays on Algorithmic Culture. Minneapolis: Univ Of Minnesota, 2006. Print.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">&quot;</del>ScrewAttack Video Game, Angry Video Game Nerd: Plumbers Don't Wear Ties.<del class="diffchange diffchange-inline">&quot; </del>Video Game Trailers for Wii, PSP, Xbox, PS3 &<del class="diffchange diffchange-inline">amp; </del>More. Web. 24 Mar. 2010. <del class="diffchange diffchange-inline">&lt;</del>http://www.gametrailers.com/video/angry-video-screwattack/52921?type=flv<del class="diffchange diffchange-inline">&gt;</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">"</ins>ScrewAttack Video Game, Angry Video Game Nerd: Plumbers Don't Wear Ties.<ins class="diffchange diffchange-inline">" </ins>Video Game Trailers for Wii, PSP, Xbox, PS3 & More. Web. 24 Mar. 2010. <ins class="diffchange diffchange-inline"><</ins>http://www.gametrailers.com/video/angry-video-screwattack/52921?type=flv<ins class="diffchange diffchange-inline">></ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Terlecki, Daniel. <del class="diffchange diffchange-inline">&quot;</del>3DO FAQ - Classic Gaming.<del class="diffchange diffchange-inline">&quot; </del>ClassicGaming - the Home of Classic Gaming on the Net. 1998. Web. 25 Mar. 2010. <del class="diffchange diffchange-inline">&lt;</del>http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&<del class="diffchange diffchange-inline">amp;</del>id=39&<del class="diffchange diffchange-inline">amp;</del>game=12<del class="diffchange diffchange-inline">&gt;</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Terlecki, Daniel. <ins class="diffchange diffchange-inline">"</ins>3DO FAQ - Classic Gaming.<ins class="diffchange diffchange-inline">" </ins>ClassicGaming - the Home of Classic Gaming on the Net. 1998. Web. 25 Mar. 2010. <ins class="diffchange diffchange-inline"><</ins>http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=39&game=12<ins class="diffchange diffchange-inline">></ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Therrien, Carl. <del class="diffchange diffchange-inline">&quot;</del>CD-ROM Games.<del class="diffchange diffchange-inline">&quot; </del>The Video Game Explosion: a History from PONG to Playstation and beyond. By Mark J. P. Wolf. Westport, Conn.: Greenwood, 2008. 121-25. Print.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Therrien, Carl. <ins class="diffchange diffchange-inline">"</ins>CD-ROM Games.<ins class="diffchange diffchange-inline">" </ins>The Video Game Explosion: a History from PONG to Playstation and beyond. By Mark J. P. Wolf. Westport, Conn.: Greenwood, 2008. 121-25. Print.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Will. <del class="diffchange diffchange-inline">&quot;</del>3DO Interactive Multiplayer: Some Insane Ramblings about a Games Console That Died Almost 10 Years Ago.<del class="diffchange diffchange-inline">&quot; </del>3DO Interactive Multiplayer. Nov. 2005. Web. 26 Mar. 2010. <del class="diffchange diffchange-inline">&lt;</del>http://fz1-3do.blog.co.uk/<del class="diffchange diffchange-inline">&gt;</del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Will. <ins class="diffchange diffchange-inline">"</ins>3DO Interactive Multiplayer: Some Insane Ramblings about a Games Console That Died Almost 10 Years Ago.<ins class="diffchange diffchange-inline">" </ins>3DO Interactive Multiplayer. Nov. 2005. Web. 26 Mar. 2010. <ins class="diffchange diffchange-inline"><</ins>http://fz1-3do.blog.co.uk/<ins class="diffchange diffchange-inline">></ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Zielinski, Siegfried. Deep Time of the Media toward an Archaeology of Hearing and Seeing by Technical Means. Cambridge, Mass.: MIT, 2006. Print.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Zielinski, Siegfried. Deep Time of the Media toward an Archaeology of Hearing and Seeing by Technical Means. Cambridge, Mass.: MIT, 2006. Print.</div></td></tr>
</table>Finnbhttp://www.cultureandcommunication.org/deadmedia/index.php?title=3DO_Interactive_Multiplayer&diff=12498&oldid=prevEgugecuge at 04:29, 24 November 20102010-11-24T04:29:02Z<p></p>
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<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></div></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Image:3DO1.png|thumb|right|alt=3DO|The first model of the 3DO, released in 1993.]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Image:3DO1.png|thumb|right|alt=3DO|The first model of the 3DO, released in 1993.]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The 3DO Interactive Multiplayer was a video game console developed by the 3DO Company and manufactured in the U.S. by Panasonic from 1993 until 1995. The console and the 3DO company are historically known for being a business failure, having sold few 3DO consoles, and subsequently games, due to the console’s $699 price tag. This article will not focus on the failures of the 3DO and will instead look at the technological impacts the console had on the gaming industry. This article will specifically expand on Zielinski’s argument that “…computer-centered media has come to focus on the operation and design of the interface. This boundary between media users and media devices simultaneously divides and connects two different spheres: that of the active users of the machines and that of the active machines and programs” (Zielinski, 259) as well as Alex Galloway’s similar observation that there are “two basic types of action in video games: machine actions and operator actions…acts performed by players” (Galloway, 5). This article will not only focus on 3DO technology as ground-breaking for the home console, but will also examine how the console has continued to survive as a rare pop culture oddity through the efforts of gamers.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The 3DO Interactive Multiplayer was a video game console developed by the 3DO Company and manufactured in the U.S. by Panasonic from 1993 until 1995. The console and the 3DO company are historically known for being a business failure, having sold few 3DO consoles, and subsequently games, due to the console’s $699 price tag. This article will not focus on the failures of the 3DO and will instead look at the technological impacts the console had on the gaming industry. This article will specifically expand on Zielinski’s argument that “…computer-centered media has come to focus on the operation and design of the interface. This boundary between media users and media devices simultaneously divides and connects two different spheres: that of the active users of the machines and that of the active machines and programs” (Zielinski, 259) as well as Alex Galloway’s similar observation that there are “two basic types of action in video games: machine actions and operator actions…acts performed by players” (Galloway, 5). This article will not only focus on 3DO technology as ground-breaking for the home console, but will also examine how the console has continued to survive as a rare pop culture oddity through the efforts of gamers.  </div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="L14" >Line 14:</td>
<td colspan="2" class="diff-lineno">Line 22:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The 3DO had standard gaming peripherals such as controllers and a laser gun, however, one significant difference in the 3DO controllers that was new at the time was there was only one controller port on the console. Other controllers had to be linked to the original controller, creating a “daisy chain” that allowed for 8 controllers to be used on one console. While this may have been uncomfortable, few consoles at the time allowed for such a high number of controllers to be connected to one console.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The 3DO had standard gaming peripherals such as controllers and a laser gun, however, one significant difference in the 3DO controllers that was new at the time was there was only one controller port on the console. Other controllers had to be linked to the original controller, creating a “daisy chain” that allowed for 8 controllers to be used on one console. While this may have been uncomfortable, few consoles at the time allowed for such a high number of controllers to be connected to one console.  </div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Other innovative peripherals were developed for the 3DO but never released. AT&T developed an external modem for the 3DO that would create a network using voice-over-data technology for users to talk to each other. External memory devices were also developed for the 3DO, specifically a memory card that would allow players to store games externally (Terlecki). Additionally, computer plug-in cards were developed to allow users to play 3DO games on computer screens, which extended the life of the console beyond the television. Unfortunately, the 3DO ceased production before any of these peripherals could be popularized.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Other innovative peripherals were developed for the 3DO but never released. AT&<ins class="diffchange diffchange-inline">amp;</ins>T developed an external modem for the 3DO that would create a network using voice-over-data technology for users to talk to each other. External memory devices were also developed for the 3DO, specifically a memory card that would allow players to store games externally (Terlecki). Additionally, computer plug-in cards were developed to allow users to play 3DO games on computer screens, which extended the life of the console beyond the television. Unfortunately, the 3DO ceased production before any of these peripherals could be popularized.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Software===</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>===Software===</div></td></tr>
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<td colspan="2" class="diff-lineno">Line 32:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>====Game Structure====</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>====Game Structure====</div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>[[Image:3DOplumbers.jpg|thumb|left|alt=3DO|Cover for the 3DO game <del class="diffchange diffchange-inline">"</del>Plumbers Don't Wear Ties.<del class="diffchange diffchange-inline">"</del>]]</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>[[Image:3DOplumbers.jpg|thumb|left|alt=3DO|Cover for the 3DO game <ins class="diffchange diffchange-inline">&quot;</ins>Plumbers Don't Wear Ties.<ins class="diffchange diffchange-inline">&quot;</ins>]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Many games for the 3DO followed a standard game genre, i.e. car racing, first person shooters, etc. However, what was unique about 3DO games that intended to show off the console’s advanced technology were the interactive movie games, which were intended to showcase the console’s video capability. Many of the games played like short videos, and required little user activity, making them ideal for adult content. One such game, “Plumbers Don’t Wear Ties,” is an interactive movie game in which you must make decisions regarding the romantic relationships of a young woman. The “game” aspect is a visual remediation of a “Choose Your Own Adventure” style book, and the game features a few long strip-tease segments that have nothing to do with game play but are rather used as a way to integrate video content into a game and exhibit the console‘s capabilities.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Many games for the 3DO followed a standard game genre, i.e. car racing, first person shooters, etc. However, what was unique about 3DO games that intended to show off the console’s advanced technology were the interactive movie games, which were intended to showcase the console’s video capability. Many of the games played like short videos, and required little user activity, making them ideal for adult content. One such game, “Plumbers Don’t Wear Ties,” is an interactive movie game in which you must make decisions regarding the romantic relationships of a young woman. The “game” aspect is a visual remediation of a “Choose Your Own Adventure” style book, and the game features a few long strip-tease segments that have nothing to do with game play but are rather used as a way to integrate video content into a game and exhibit the console‘s capabilities.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
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<td colspan="2" class="diff-lineno">Line 49:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Galloway, Alexander. Gaming Essays on Algorithmic Culture. Minneapolis: Univ Of Minnesota, 2006. Print.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Galloway, Alexander. Gaming Essays on Algorithmic Culture. Minneapolis: Univ Of Minnesota, 2006. Print.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del class="diffchange diffchange-inline">"</del>ScrewAttack Video Game, Angry Video Game Nerd: Plumbers Don't Wear Ties.<del class="diffchange diffchange-inline">" </del>Video Game Trailers for Wii, PSP, Xbox, PS3 & More. Web. 24 Mar. 2010. <del class="diffchange diffchange-inline"><</del>http://www.gametrailers.com/video/angry-video-screwattack/52921?type=flv<del class="diffchange diffchange-inline">></del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">&quot;</ins>ScrewAttack Video Game, Angry Video Game Nerd: Plumbers Don't Wear Ties.<ins class="diffchange diffchange-inline">&quot; </ins>Video Game Trailers for Wii, PSP, Xbox, PS3 &<ins class="diffchange diffchange-inline">amp; </ins>More. Web. 24 Mar. 2010. <ins class="diffchange diffchange-inline">&lt;</ins>http://www.gametrailers.com/video/angry-video-screwattack/52921?type=flv<ins class="diffchange diffchange-inline">&gt;</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Terlecki, Daniel. <del class="diffchange diffchange-inline">"</del>3DO FAQ - Classic Gaming.<del class="diffchange diffchange-inline">" </del>ClassicGaming - the Home of Classic Gaming on the Net. 1998. Web. 25 Mar. 2010. <del class="diffchange diffchange-inline"><</del>http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=39&game=12<del class="diffchange diffchange-inline">></del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Terlecki, Daniel. <ins class="diffchange diffchange-inline">&quot;</ins>3DO FAQ - Classic Gaming.<ins class="diffchange diffchange-inline">&quot; </ins>ClassicGaming - the Home of Classic Gaming on the Net. 1998. Web. 25 Mar. 2010. <ins class="diffchange diffchange-inline">&lt;</ins>http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&<ins class="diffchange diffchange-inline">amp;</ins>id=39&<ins class="diffchange diffchange-inline">amp;</ins>game=12<ins class="diffchange diffchange-inline">&gt;</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Therrien, Carl. <del class="diffchange diffchange-inline">"</del>CD-ROM Games.<del class="diffchange diffchange-inline">" </del>The Video Game Explosion: a History from PONG to Playstation and beyond. By Mark J. P. Wolf. Westport, Conn.: Greenwood, 2008. 121-25. Print.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Therrien, Carl. <ins class="diffchange diffchange-inline">&quot;</ins>CD-ROM Games.<ins class="diffchange diffchange-inline">&quot; </ins>The Video Game Explosion: a History from PONG to Playstation and beyond. By Mark J. P. Wolf. Westport, Conn.: Greenwood, 2008. 121-25. Print.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Will. <del class="diffchange diffchange-inline">"</del>3DO Interactive Multiplayer: Some Insane Ramblings about a Games Console That Died Almost 10 Years Ago.<del class="diffchange diffchange-inline">" </del>3DO Interactive Multiplayer. Nov. 2005. Web. 26 Mar. 2010. <del class="diffchange diffchange-inline"><</del>http://fz1-3do.blog.co.uk/<del class="diffchange diffchange-inline">></del>.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Will. <ins class="diffchange diffchange-inline">&quot;</ins>3DO Interactive Multiplayer: Some Insane Ramblings about a Games Console That Died Almost 10 Years Ago.<ins class="diffchange diffchange-inline">&quot; </ins>3DO Interactive Multiplayer. Nov. 2005. Web. 26 Mar. 2010. <ins class="diffchange diffchange-inline">&lt;</ins>http://fz1-3do.blog.co.uk/<ins class="diffchange diffchange-inline">&gt;</ins>.</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Zielinski, Siegfried. Deep Time of the Media toward an Archaeology of Hearing and Seeing by Technical Means. Cambridge, Mass.: MIT, 2006. Print.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Zielinski, Siegfried. Deep Time of the Media toward an Archaeology of Hearing and Seeing by Technical Means. Cambridge, Mass.: MIT, 2006. Print.</div></td></tr>
</table>Egugecugehttp://www.cultureandcommunication.org/deadmedia/index.php?title=3DO_Interactive_Multiplayer&diff=7946&oldid=prevAlex at 03:55, 8 April 20102010-04-08T03:55:11Z<p></p>
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</table>Alexhttp://www.cultureandcommunication.org/deadmedia/index.php?title=3DO_Interactive_Multiplayer&diff=7824&oldid=prevAlex at 03:45, 8 April 20102010-04-08T03:45:01Z<p></p>
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</table>Alexhttp://www.cultureandcommunication.org/deadmedia/index.php?title=3DO_Interactive_Multiplayer&diff=7773&oldid=prevAlex at 20:02, 7 April 20102010-04-07T20:02:09Z<p></p>
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</table>Alexhttp://www.cultureandcommunication.org/deadmedia/index.php?title=3DO_Interactive_Multiplayer&diff=7658&oldid=prevElisaverna at 17:10, 29 March 20102010-03-29T17:10:42Z<p></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 17:10, 29 March 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L26" >Line 26:</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Image:3DOplumbers.jpg|thumb|left|alt=3DO|Cover for the 3DO game "Plumbers Don't Wear Ties."]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Image:3DOplumbers.jpg|thumb|left|alt=3DO|Cover for the 3DO game "Plumbers Don't Wear Ties."]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Many games for the 3DO followed a standard game genre, i.e. car racing, first person shooters, etc. However, what was unique about 3DO games that intended to show off the console’s advanced technology were the interactive movie games, which were intended to showcase the console’s video capability. Many of the games played like short videos, and required little user activity, making them ideal for adult content. One such game, “Plumbers Don’t Wear Ties,” is an interactive movie game in which you must make decisions regarding the romantic relationships of a young woman. The “game” aspect is a visual remediation of a “Choose Your Own Adventure” style book, and the game features a few long strip-tease segments that have nothing to do with game play but are rather used as a way to integrate video content into a game and exhibit the console‘s capabilities.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Many games for the 3DO followed a standard game genre, i.e. car racing, first person shooters, etc. However, what was unique about 3DO games that intended to show off the console’s advanced technology were the interactive movie games, which were intended to showcase the console’s video capability. Many of the games played like short videos, and required little user activity, making them ideal for adult content. One such game, “Plumbers Don’t Wear Ties,” is an interactive movie game in which you must make decisions regarding the romantic relationships of a young woman. The “game” aspect is a visual remediation of a “Choose Your Own Adventure” style book, and the game features a few long strip-tease segments that have nothing to do with game play but are rather used as a way to integrate video content into a game and exhibit the console‘s capabilities.</div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Preservation==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Preservation==</div></td></tr>
</table>Elisavernahttp://www.cultureandcommunication.org/deadmedia/index.php?title=3DO_Interactive_Multiplayer&diff=7656&oldid=prevElisaverna at 17:10, 29 March 20102010-03-29T17:10:13Z<p></p>
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</tr><tr><td colspan="2" class="diff-lineno" id="L26" >Line 26:</td>
<td colspan="2" class="diff-lineno">Line 26:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Image:3DOplumbers.jpg|thumb|left|alt=3DO|Cover for the 3DO game "Plumbers Don't Wear Ties."]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Image:3DOplumbers.jpg|thumb|left|alt=3DO|Cover for the 3DO game "Plumbers Don't Wear Ties."]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Many games for the 3DO followed a standard game genre, i.e. car racing, first person shooters, etc. However, what was unique about 3DO games that intended to show off the console’s advanced technology were the interactive movie games, which were intended to showcase the console’s video capability. Many of the games played like short videos, and required little user activity, making them ideal for adult content. One such game, “Plumbers Don’t Wear Ties,” is an interactive movie game in which you must make decisions regarding the romantic relationships of a young woman. The “game” aspect is a visual remediation of a “Choose Your Own Adventure” style book, and the game features a few long strip-tease segments that have nothing to do with game play but are rather used as a way to integrate video content into a game and exhibit the console‘s capabilities.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Many games for the 3DO followed a standard game genre, i.e. car racing, first person shooters, etc. However, what was unique about 3DO games that intended to show off the console’s advanced technology were the interactive movie games, which were intended to showcase the console’s video capability. Many of the games played like short videos, and required little user activity, making them ideal for adult content. One such game, “Plumbers Don’t Wear Ties,” is an interactive movie game in which you must make decisions regarding the romantic relationships of a young woman. The “game” aspect is a visual remediation of a “Choose Your Own Adventure” style book, and the game features a few long strip-tease segments that have nothing to do with game play but are rather used as a way to integrate video content into a game and exhibit the console‘s capabilities.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Preservation==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Preservation==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Independent of the 3DO’s mechanic actions, gamers conducted their own actions, which have helped to preserve the console. Since the console was only produced for two years and was incredibly expensive, very few consoles were sold and still remain today. However, some who owned and enjoyed the console in the 90s still play it today, and maintain communities online. One UK blog, which claims that it is just “Some insane ramblings about a games console that died almost 10 years ago,” has documented several of the hundreds of games that were released for the 3DO, creating an archive and a platform for other users to read and discuss their favorite 3DO games. A Google Group also exists, which has archived gamers’ discussions from the early 90s on various ways to hack the console and alter it to meet their interests and needs (i.e. how to attach peripherals developed for other computers or consoles to the 3DO), as well as other 3DO-related topics. The group is still accessible, but is rarely active. There hasn’t been much recent “homebrew” activity for the 3DO, but two new games were released in 2008 for the console, which claims they are “the first new officially licensed releases in over a dozen years” (GDG Publishing, 2008). Although many have forgotten the 3DO as a console that flopped due to an overly ambitious start-up company and mediocre games, fans still strive to remember the console as an innovative machine that extended the capabilities of the home console.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Independent of the 3DO’s mechanic actions, gamers conducted their own actions, which have helped to preserve the console. Since the console was only produced for two years and was incredibly expensive, very few consoles were sold and still remain today. However, some who owned and enjoyed the console in the 90s still play it today, and maintain communities online. One UK blog, which claims that it is just “Some insane ramblings about a games console that died almost 10 years ago,” has documented several of the hundreds of games that were released for the 3DO, creating an archive and a platform for other users to read and discuss their favorite 3DO games. A Google Group also exists, which has archived gamers’ discussions from the early 90s on various ways to hack the console and alter it to meet their interests and needs (i.e. how to attach peripherals developed for other computers or consoles to the 3DO), as well as other 3DO-related topics. The group is still accessible, but is rarely active. There hasn’t been much recent “homebrew” activity for the 3DO, but two new games were released in 2008 for the console, which claims they are “the first new officially licensed releases in over a dozen years” (GDG Publishing, 2008). Although many have forgotten the 3DO as a console that flopped due to an overly ambitious start-up company and mediocre games, fans still strive to remember the console as an innovative machine that extended the capabilities of the home console.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Elisavernahttp://www.cultureandcommunication.org/deadmedia/index.php?title=3DO_Interactive_Multiplayer&diff=7653&oldid=prevElisaverna at 17:09, 29 March 20102010-03-29T17:09:32Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 17:09, 29 March 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L29" >Line 29:</td>
<td colspan="2" class="diff-lineno">Line 29:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Preservation==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Preservation==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Independent of the 3DO’s mechanic actions, gamers conducted their own actions, which have helped to preserve the console. Since the console was only produced for two years and was incredibly expensive, very few consoles were sold and still remain today. However, some who owned and enjoyed the console in the 90s still play it today, and maintain communities online. One UK blog, which claims that it is just “Some insane ramblings about a games console that died almost 10 years ago,” has documented several of the hundreds of games that were released for the 3DO, creating an archive and a platform for other users to read and discuss their favorite 3DO games. A Google Group also exists, which has archived gamers’ discussions from the early 90s on various ways to hack the console and alter it to meet their interests and needs (i.e. how to attach peripherals developed for other computers or consoles to the 3DO), as well as other 3DO-related topics. The group is still accessible, but is rarely active. There hasn’t been much recent “homebrew” activity for the 3DO, but two new games were released in 2008 for the console, which claims they are “the first new officially licensed releases in over a dozen years” (GDG Publishing, 2008). Although many have forgotten the 3DO as a console that flopped due to an overly ambitious start-up company and mediocre games, fans still strive to remember the console as an innovative machine that extended the capabilities of the home console.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Independent of the 3DO’s mechanic actions, gamers conducted their own actions, which have helped to preserve the console. Since the console was only produced for two years and was incredibly expensive, very few consoles were sold and still remain today. However, some who owned and enjoyed the console in the 90s still play it today, and maintain communities online. One UK blog, which claims that it is just “Some insane ramblings about a games console that died almost 10 years ago,” has documented several of the hundreds of games that were released for the 3DO, creating an archive and a platform for other users to read and discuss their favorite 3DO games. A Google Group also exists, which has archived gamers’ discussions from the early 90s on various ways to hack the console and alter it to meet their interests and needs (i.e. how to attach peripherals developed for other computers or consoles to the 3DO), as well as other 3DO-related topics. The group is still accessible, but is rarely active. There hasn’t been much recent “homebrew” activity for the 3DO, but two new games were released in 2008 for the console, which claims they are “the first new officially licensed releases in over a dozen years” (GDG Publishing, 2008). Although many have forgotten the 3DO as a console that flopped due to an overly ambitious start-up company and mediocre games, fans still strive to remember the console as an innovative machine that extended the capabilities of the home console.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
</table>Elisavernahttp://www.cultureandcommunication.org/deadmedia/index.php?title=3DO_Interactive_Multiplayer&diff=7652&oldid=prevElisaverna at 17:09, 29 March 20102010-03-29T17:09:19Z<p></p>
<table class='diff diff-contentalign-left'>
<col class='diff-marker' />
<col class='diff-content' />
<col class='diff-marker' />
<col class='diff-content' />
<tr style='vertical-align: top;'>
<td colspan='2' style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 17:09, 29 March 2010</td>
</tr><tr><td colspan="2" class="diff-lineno" id="L1" >Line 1:</td>
<td colspan="2" class="diff-lineno">Line 1:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Image:3DO1.png|thumb|right|alt=3DO|The first model of the 3DO, released in 1993.]]</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>[[Image:3DO1.png|thumb|right|alt=3DO|The first model of the 3DO, released in 1993.]]</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The 3DO Interactive Multiplayer was a video game console developed by the 3DO Company and manufactured in the U.S. by Panasonic from 1993 until 1995. The console and the 3DO company are historically known for being a business failure, having sold few 3DO consoles, and subsequently games, due to the console’s $699 price tag. This article will not focus on the failures of the 3DO and will instead look at the technological impacts the console had on the gaming industry. This article will specifically expand on Zielinski’s argument that “…computer-centered media has come to focus on the operation and design of the interface. This boundary between media users and media devices simultaneously divides and connects two different spheres: that of the active users of the machines and that of the active machines and programs” (Zielinski, 259) as well as Alex Galloway’s similar observation that there are “two basic types of action in video games: machine actions and operator actions…acts performed by players” (Galloway, 5). This article will not only focus on 3DO technology as ground-breaking for the home console, but will also examine how the console has continued to survive as a rare pop culture oddity through the efforts of gamers.  </div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>The 3DO Interactive Multiplayer was a video game console developed by the 3DO Company and manufactured in the U.S. by Panasonic from 1993 until 1995. The console and the 3DO company are historically known for being a business failure, having sold few 3DO consoles, and subsequently games, due to the console’s $699 price tag. This article will not focus on the failures of the 3DO and will instead look at the technological impacts the console had on the gaming industry. This article will specifically expand on Zielinski’s argument that “…computer-centered media has come to focus on the operation and design of the interface. This boundary between media users and media devices simultaneously divides and connects two different spheres: that of the active users of the machines and that of the active machines and programs” (Zielinski, 259) as well as Alex Galloway’s similar observation that there are “two basic types of action in video games: machine actions and operator actions…acts performed by players” (Galloway, 5). This article will not only focus on 3DO technology as ground-breaking for the home console, but will also examine how the console has continued to survive as a rare pop culture oddity through the efforts of gamers.  </div></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div><del style="font-weight: bold; text-decoration: none;"></del></div></td><td colspan="2"> </td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Design and Technology==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Design and Technology==</div></td></tr>
<tr><td colspan="2" class="diff-lineno" id="L31" >Line 31:</td>
<td colspan="2" class="diff-lineno">Line 29:</td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Preservation==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==Preservation==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Independent of the 3DO’s mechanic actions, gamers conducted their own actions, which have helped to preserve the console. Since the console was only produced for two years and was incredibly expensive, very few consoles were sold and still remain today. However, some who owned and enjoyed the console in the 90s still play it today, and maintain communities online. One UK blog, which claims that it is just “Some insane ramblings about a games console that died almost 10 years ago,” has documented several of the hundreds of games that were released for the 3DO, creating an archive and a platform for other users to read and discuss their favorite 3DO games. A Google Group also exists, which has archived gamers’ discussions from the early 90s on various ways to hack the console and alter it to meet their interests and needs (i.e. how to attach peripherals developed for other computers or consoles to the 3DO), as well as other 3DO-related topics. The group is still accessible, but is rarely active. There hasn’t been much recent “homebrew” activity for the 3DO, but two new games were released in 2008 for the console, which claims they are “the first new officially licensed releases in over a dozen years” (GDG Publishing, 2008). Although many have forgotten the 3DO as a console that flopped due to an overly ambitious start-up company and mediocre games, fans still strive to remember the console as an innovative machine that extended the capabilities of the home console.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Independent of the 3DO’s mechanic actions, gamers conducted their own actions, which have helped to preserve the console. Since the console was only produced for two years and was incredibly expensive, very few consoles were sold and still remain today. However, some who owned and enjoyed the console in the 90s still play it today, and maintain communities online. One UK blog, which claims that it is just “Some insane ramblings about a games console that died almost 10 years ago,” has documented several of the hundreds of games that were released for the 3DO, creating an archive and a platform for other users to read and discuss their favorite 3DO games. A Google Group also exists, which has archived gamers’ discussions from the early 90s on various ways to hack the console and alter it to meet their interests and needs (i.e. how to attach peripherals developed for other computers or consoles to the 3DO), as well as other 3DO-related topics. The group is still accessible, but is rarely active. There hasn’t been much recent “homebrew” activity for the 3DO, but two new games were released in 2008 for the console, which claims they are “the first new officially licensed releases in over a dozen years” (GDG Publishing, 2008). Although many have forgotten the 3DO as a console that flopped due to an overly ambitious start-up company and mediocre games, fans still strive to remember the console as an innovative machine that extended the capabilities of the home console.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==References==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==References==</div></td></tr>
</table>Elisavernahttp://www.cultureandcommunication.org/deadmedia/index.php?title=3DO_Interactive_Multiplayer&diff=7651&oldid=prevElisaverna: /* References */2010-03-29T17:08:44Z<p><span dir="auto"><span class="autocomment">References</span></span></p>
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<td colspan='2' style="background-color: white; color:black; text-align: center;">Revision as of 17:08, 29 March 2010</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==References==</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>==References==</div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Crary, Jonathan. Techniques of the Observer: on Vision and Modernity in the Nineteenth Century. Cambridge, Mass.: MIT, 1990. Print.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Crary, Jonathan. Techniques of the Observer: on Vision and Modernity in the Nineteenth Century. Cambridge, Mass.: MIT, 1990. Print.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Galloway, Alexander. Gaming Essays on Algorithmic Culture. Minneapolis: Univ Of Minnesota, 2006. Print.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Galloway, Alexander. Gaming Essays on Algorithmic Culture. Minneapolis: Univ Of Minnesota, 2006. Print.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>"ScrewAttack Video Game, Angry Video Game Nerd: Plumbers Don't Wear Ties." Video Game Trailers for Wii, PSP, Xbox, PS3 & More. Web. 24 Mar. 2010. <http://www.gametrailers.com/video/angry-video-screwattack/52921?type=flv>.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>"ScrewAttack Video Game, Angry Video Game Nerd: Plumbers Don't Wear Ties." Video Game Trailers for Wii, PSP, Xbox, PS3 & More. Web. 24 Mar. 2010. <http://www.gametrailers.com/video/angry-video-screwattack/52921?type=flv>.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Terlecki, Daniel. "3DO FAQ - Classic Gaming." ClassicGaming - the Home of Classic Gaming on the Net. 1998. Web. 25 Mar. 2010. <http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=39&game=12>.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Terlecki, Daniel. "3DO FAQ - Classic Gaming." ClassicGaming - the Home of Classic Gaming on the Net. 1998. Web. 25 Mar. 2010. <http://classicgaming.gamespy.com/View.php?view=ConsoleMuseum.Detail&id=39&game=12>.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Therrien, Carl. "CD-ROM Games." The Video Game Explosion: a History from PONG to Playstation and beyond. By Mark J. P. Wolf. Westport, Conn.: Greenwood, 2008. 121-25. Print.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Therrien, Carl. "CD-ROM Games." The Video Game Explosion: a History from PONG to Playstation and beyond. By Mark J. P. Wolf. Westport, Conn.: Greenwood, 2008. 121-25. Print.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Will. "3DO Interactive Multiplayer: Some Insane Ramblings about a Games Console That Died Almost 10 Years Ago." 3DO Interactive Multiplayer. Nov. 2005. Web. 26 Mar. 2010. <http://fz1-3do.blog.co.uk/>.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Will. "3DO Interactive Multiplayer: Some Insane Ramblings about a Games Console That Died Almost 10 Years Ago." 3DO Interactive Multiplayer. Nov. 2005. Web. 26 Mar. 2010. <http://fz1-3do.blog.co.uk/>.</div></td></tr>
<tr><td colspan="2"> </td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins style="font-weight: bold; text-decoration: none;"></ins></div></td></tr>
<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Zielinski, Siegfried. Deep Time of the Media toward an Archaeology of Hearing and Seeing by Technical Means. Cambridge, Mass.: MIT, 2006. Print.</div></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"><div>Zielinski, Siegfried. Deep Time of the Media toward an Archaeology of Hearing and Seeing by Technical Means. Cambridge, Mass.: MIT, 2006. Print.</div></td></tr>
</table>Elisaverna